Now that I have finished the Elf Sky Masters, its time to start a new Poll to see which model I am going to start working on next.
This is my first Poll I have ran on WordPress, and this is how I believe it will work…
- You can vote twice and change your vote if you want. However, if you are one of my Patreons, then you will get +5 votes, which I will have to add on manually. If you wish to take advantage of this arrangement, please contact me through Patreon.
- You must be a member of this site to vote. You can join us here at Epic by clicking on Register under the User Menu and following the instructions from there. I have had Polls fiddled with in the past by people refreshing the page multiple times so that they can keep on revoting for the model they like, that’s why I would like you to register to stop that from happening.
- The Poll will end on the 1st of October.
And that’s it I believe… Anyway, here are some more details on the models you will be voting on:
The Herlanceian Guard makes up the backbone of any Herlanceian legion. They are light, versatile and very capable infantry, and are charged with protecting Herlanceia’s realms and her interests across Many.
Herlanceia is one of the few nations who invests in a professional standing army, which comes at a great expense to her economy. Therefore, the Herlanceian Guard is never left idle. They can be found fighting all across the world of Many, safeguarding Herlanceia’s interests and expanding her influence. At other times they can be found keeping the peace and guarding her shores from any invaders who dare to set foot on Herlanceian soil.
The Herlanceian Guards are good, reliable and professional troops that the Arcmerit can always count on in times of need.
Instead of deploying units of heavy armoured Imperial Helms in battle, Elf commanders usually prefer to deploy Imperial White Terror Riders instead.
There are many good reasons for this. Firstly, unlike the Imperial Helms, White Terror Riders are lightly armoured, only carrying a Shield and Light Armour into battle, as they rely on their nimbleness to avoid their enemy’s strikes in combat, rather than taking the blows directly. This makes them unconventional fighters for most enemy’s to combat, which usually gives them a fighting edged over their opponents.
Another good reason is the White Terror Birds can match most horses’ speed on an open field, even keeping up with Imperial Steeds with their superior blood lines. Because they are not over encumbered with heavy armour, they can take full advantage of their great speed on the battlefield, leaving most enemy cavalry standing.
Perhaps the White Terror Riders biggest advantage over the Imperial Helms is in combat. White Terror Birds stand at 7 foot tall and their light bodies are packed full of mussel. The giant bird has huge razor sharp talons, which can disembowel a man in an instant. Their massive beaks can slice through flesh, bone and even armour with a mere snap of their beaks, which can easily take off an enemy combatant’s arm.
For all the advantages of the White Terror Riders on the battle field, they do have some crucial weaknesses. The giant bird’s frames cannot bear heavy armour, which makes them very vulnerable to attacks they cannot evade.
In more recent times, the lesser races have learn to master both magic and machines, which has given them the ability to rain down fire and stone upon the battlefield, which causes huge explosions that the White Terror Riders cannot avoid. These new threats on the battlefield have decimated entire units of White Terror Riders, which led to the creation of the Imperial Helms. This new division of cavalry are slower and far more sluggish in combat, but they can withstand hits that would otherwise kill a White Terror Rider in battle.
Ever since the Dwarfs built the first of the great Catapults, other races have seen this machines potential on the battlefield, and so have make their own and deployed them in battle themselves.
Herlanceian Catapults are large wooden and iron contraptions, with a harden battle front to protect its crew whilst they work the machine from behind. Like all catapults it has a long wooden arm to launch its payload at the enemy and wooden wheels, which give limited mobility on the battlefield.
The Herlanceian Catapult can be armed with two different missiles to shoot at the enemy. The first is a single large iron or stone bullet, which hits its target at such a great force that it can bring down a thin fortress wall or even a fully grown Giant. The Catapult’s other payload of the secret Herlanceian Fire, which burns longer and hotter an any other oil does. On impact, the Herlanceian Fire bursts with so much fury that it creates an instant firestorm, killing all those who get caught in it. This option is an excellent choice to attack large bodies of infantry with, as a direct hit can devastate a unit, but this attack is no good against stone walls or other tough targets.
Though the catapult is just complex enough to attract Gremlins, it is very rare they do, as these machines are pretty simple devices. This makes the Catapult quite a reliable war machine in battle.
Upting the Orc Chariots pulled Horses to Zags instead
There is the rumble and clatter of heavy iron wheels, which is accompanied by the sounds of whips’ cracks and lashes, and whatever it is, it’s heading towards you at speed!
A cloud of black dust lifts off the horizon, as the Orc Iron chariots pulled by their ferocious Zags charge straight towards you and your men with the intention of running you all down like dogs!
It’s time to go, or face down one of the most devastating band of chariot riders on the Middle Plain.
Orcs have short squat bodies, and so find it difficult to ride steeds of any kind.
To make up for their body plan’s natural disadvantage for mounting and riding their Zags, they use heavy chariots of iron instead.
The Orc War Chariot is a deadly war machine dragged by their battle harden Zags. They are well equipped with a skilful driver armed with a spiked club, an archer and a spearmun who will defend the armoured cab from invaders and do much of the killing if the chariot becomes bogged down in combat.
The Orcs drive their chariots hard into units of infantry to smash them up into bits and run them down if they flee. After their bloody work has been done, they will ride off as quickly as they came, to devastate another unit elsewhere on the battlefield.
The Scared Bones – Skeleton Warriors
These undead infantry would have Light Amour and be armed with a number of different weapons, such as Swords and Shield and Spears etc.
- Herlanceian Catapult 56%, 5 votes5 votes 56%5 votes - 56% of all votes
- The Scared Bones - Skeleton Warriors 22%, 2 votes2 votes 22%2 votes - 22% of all votes
- White Terrors 11%, 1 vote1 vote 11%1 vote - 11% of all votes
- Herlanceian Pikemen 11%, 1 vote1 vote 11%1 vote - 11% of all votes
- Upting the Orc Chariots pulled Horses to Zags instead 0%, 0 votes0 votes0 votes - 0% of all votes