We Need more Magic Weapons...

If you have any ideas for new magic items or new rules for them, or just think the odd one is to over powered then have your say here please.
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Dave
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Re: We Need more Magic Weapons...

Post by Dave » Fri Dec 05, 2014 10:38 am

Here's another for review :)

The Blades of Fire & Ice at 130pts (Two Magical Weapons)
These are twin magical blades that both have the awesome power to devastate any foe in combat. Though these weapons are identical, their magic powers are not. One burns like the sun and the other is as cold as ice. To take a hit from any of these mighty blades can be so deadly that most will either freeze to death instantly and shatter into a million pieces, or be incinerated by fire.

The Blades of Fire and Ice count as two hand weapons with the following special rules.

In combat, hits from these blades cancel out -3 agility and toughness to an enemy's save, and count as 'Fire Based Attacks', as described on page **. Furthermore, these weapons enhance their bearer's damage range by +3x2 in combat.
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tom1
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Re: We Need more Magic Weapons...

Post by tom1 » Fri Dec 05, 2014 7:57 pm

Cool good for the dwarf redeemers
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Re: We Need more Magic Weapons...

Post by Dave » Fri Dec 05, 2014 9:11 pm

tom1 wrote:Cool good for the dwarf redeemers
Yea, thanks. Lol, but I forgot that was the whole reason why we started the new magic weapons, so that we can give the different houses of the Dwarfs and Crackens more weapons. That seems so long again now.
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Re: We Need more Magic Weapons...

Post by Dave » Sun Dec 07, 2014 2:30 pm

There's another

Blight's Marker at 15pts (Magical Halberd)
All who are hit by this mysterious and gloomy magical halberd are marked by death and bad luck for the rest of their days.

The Halberd counts as a normal halberd in combat with the following special rules.

For each life point caused by this magical weapon upon any model in combat will gain one point of bad luck for the rest of the game. Each point of bad luck can either force a blighted model to reroll one successful die roll they make, or have one failed roll made against them by their enemy rerolled out again. However the bad luck point is used, the bearer of this magical weapon always decides how they are spent, and each point of bad luck can only be used once per turn.

Note: There is no limit to how many points of bad luck a piece can build up on it.


This one does bring up an interesting Good and Bad Luck game mechanic I think, as some pieces could be unlucky or be very lucky.
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Re: We Need more Magic Weapons...

Post by Dave » Mon Dec 08, 2014 11:58 pm

Another added to this list :)

Arcan's Spear at 20 points
Nothing remains of the great warrior Arcan now, as his time has long since passed, but in his day, he was known as a great and brave fighter on the battlefield. Yet, it is said that his defiant spirit still survives on in his spear he used to wheel in battle.

Arcan's Spear counts as a normal spear in combat, with the following special rules.

Once per game, the spirit of Arcan can be called upon by the bearer of this spear to automatically pass any deviancy, bravery or break check without the need to roll in this test.
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Re: We Need more Magic Weapons...

Post by Dave » Tue Dec 09, 2014 10:23 am

And another added:

The Lance of Blinding 25pts
As a gallant and brave warrior charges with this magical lance, it glows brightly as they pick up speed. This brilliant light the lance generates blinds all on looking enemies. So much so, that they cannot fall back or stand and shoot them, as this weapon and those who follow it come crashing down upon them.

The Black Ivory Lance counts as a lance with the following special rules.

Any enemy piece which is charged by the bearer of this magical lance cannot 'Stand and Shoot' at them or any group of models they are charging with, nor can the enemy make a 'Fall Back' manoeuvre. Standing and shooting is described on page ** and 'Falling Back' is explained on page **.
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Re: We Need more Magic Weapons...

Post by tom1 » Tue Dec 09, 2014 10:58 am

Dave wrote:And another added:

The Lance of Blinding 25pts
As a gallant and brave warrior charges with this magical lance, it glows brightly as they pick up speed. This brilliant light the lance generates blinds all on looking enemies. So much so, that they cannot fall back or stand and shoot them, as this weapon and those who follow it come crashing down upon them.

The Black Ivory Lance counts as a lance with the following special rules.

Any enemy piece which is charged by the bearer of this magical lance cannot 'Stand and Shoot' at them or any group of models they are charging with, nor can the enemy make a 'Fall Back' manoeuvre. Standing and shooting is described on page ** and 'Falling Back' is explained on page **.
Will have to watch this one though doesnt sound too bad
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Re: We Need more Magic Weapons...

Post by Dave » Tue Dec 09, 2014 11:28 am

tom1 wrote:
Dave wrote:And another added:

The Lance of Blinding 25pts
As a gallant and brave warrior charges with this magical lance, it glows brightly as they pick up speed. This brilliant light the lance generates blinds all on looking enemies. So much so, that they cannot fall back or stand and shoot them, as this weapon and those who follow it come crashing down upon them.

The Black Ivory Lance counts as a lance with the following special rules.

Any enemy piece which is charged by the bearer of this magical lance cannot 'Stand and Shoot' at them or any group of models they are charging with, nor can the enemy make a 'Fall Back' manoeuvre. Standing and shooting is described on page ** and 'Falling Back' is explained on page **.
Will have to watch this one though doesnt sound too bad
Well I'm a little tired of everyone falling back all the time. So I can see me definitely using this one every so often myself ;)
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Re: We Need more Magic Weapons...

Post by Dave » Wed Dec 10, 2014 2:58 pm

Another Added:

The Blessed Spear of Haxece at 70 points
This mighty fighting magical spear is said to have been blessed by Haxece, an ancient god of war long since forgotten by most. Unlike most gods of war Haxece did not value strength or combat skill as much as a warrior's bravery and unwavering heart against insurmountable odd stacked against them.

This once well known god used to love watching the mortals prove themselves in battle, and he would intervene if he saw a brave soul defy the odds on the battlefield. He would come through the bloody fog of war in their hour of need, and bless that hero's weapon to aid them in their fight.

In the old texts that speak of Haxece, he was well liked by the common warriors, who thought of him as their own god, a god of the under dogs.


The Blessed Spear of Haxece counts as a normal spear in combat, with the following special rules.

If the bearer of this magical spear or the group of models they are accompanying fines themselves in the following situations on the battlefield, they gain one or more of the bonuses underneath.

• Flank or Rear = Fighting an enemy in the Flanks or Rear the bearer of this spear gains +1 Attack, -1 to an enemy's save and +1 damage range.
• Overlapped = For each inch they are overlapped in combat the bearer gains +1 Attack, -1 to an enemy's save and +1 damage range.
• Engulfed = If the bearer or the group they are with become engulfed in combat, the bearer gains +4 Attacks, -4 to an enemy's save and +4 damage range.
• Fear = For each point of fear the bearer suffers, they gain +1 Attack, -1 to an enemy's save and +1 damage range. If the bearer is immune to fear, they cannot benefit from the spear's bonuses.
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Re: We Need more Magic Weapons...

Post by Dave » Wed Dec 10, 2014 3:05 pm

Just two more to go now :)
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