Magical bows

If you have any ideas for new magic items or new rules for them, or just think the odd one is to over powered then have your say here please.
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tom1
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Magical bows

Post by tom1 » Sat Feb 11, 2017 6:52 pm

After today's game it's quite apparent that there's a lack of weaponry to deal with flying pieces which makes sense considering flying pieces have slowly been trickling into the game so our aim is to create at least 5 magical bows.
Also as a side note please include this text with all Bows otherwise they will be broken lol
"May not be used with any kind of magical arrow"
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Re: Magical bows

Post by tom1 » Sat Feb 11, 2017 7:06 pm

Hornets sting 40ps
The reclusive Lords of the woods have many magic items hidden away from the fire makers though many courageous treasure hunters have worked there way into the wooden fortresses and come back with many gems over the years.
This enchanted bow has the peculiar ability with that any arrow fired becomes a living bee hive and these enchanted insects have an aggression to match a cornered Jigor.

A model equipped with this bow can fire an arrow in the shooting phase with the following profile underneath.
When a piece is hit by this bow it takes D8 hits which do a -2 to a pieces agility save and have a damage rating of 1.


To anyone who says this bow shouldn't affect undead or demons , there magic bees so can hurt them lol
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Dave
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Re: Magical bows

Post by Dave » Sat Feb 11, 2017 8:27 pm

tom1 wrote:Hornets sting 40ps
The reclusive Lords of yhe wood have many magic items hidden away from the fire makers though many courageous treasure hunters have worked there way into the wooden fortresses and come back with many gems over the years.
This enchanted bow has the peculiar ability with that any arrow fired becomes a living bee hind and these enchanted insects have an aggression to match a cornered Jigor.

A model equipped with this bow can fire an arrow in the shooting phase with the following profile underneath.
When a piece is hit by this bow it takes D8 hits which do a -2 to a pieces agility save and have a damage rating of 1.


To anyone who says this bow shouldn't affect undead or demons , there magic bees so can hurt them lol
Very good Tom :) This item will be very good at shooting down little annoying things like Heroes on Pegasus for example ;)
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TristanSykes1994
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Re: Magical bows

Post by TristanSykes1994 » Sat Feb 11, 2017 11:21 pm

The Steelwood bow at 50pts

This grey wooden longbow stands as tall as a man and strung tight, making it seem almost impossible to draw, but the wood it is carved from bends as smoothly as a blade of grass and snaps back with such force that it could send its arrow straight through a dragon's hide to pierce its heart.

A model Equipped with this bow can fire an arrow in the shooting phase with the following effect:

Models that moved in the movement phase may not fire this bow. Arrows fired from this bow deduct -5 from the target's toughness and has a damage range of 1-3x3. These bonuses cannot be stacked with the effects of other magic arrows as the bow is not designed to accommodate normal arrows.
What if Deja Vu...
Meant I lost a life and started back at the last checkpoint?
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Re: Magical bows

Post by TristanSykes1994 » Sat Feb 11, 2017 11:40 pm

The Stormcaller Bow at 90pts

Long have hunters sought to strike fear into the hearts of beasts to drive them from fresh pastures, and nothing scares beasts more than nature's wrath itself. The user of this bow does not target what he wishes to shoot, he need only target the sky above and fire into the abyss, and allow nature to answer his call.

The Stormbreaker bow is a magical longbow with the following effects.

Pieces using this bow do not elect to target a unit, but instead mark a point anywhere in range of the bow in the pieces awareness and roll to scatter 2d6. on the roll of a double, the bolt strikes directly on the indicated target, any other result will scatter the indicated distance. once the resting point has been determined, resolve the medium explosion template over the resting point, any models hit suffer -1 toughness and agility with an additional -1 if wearing light armour (or barding) or -2 if wearing heavy armour. if a model is in the air and is hit by this template, they instead take D3 hits for every hit they would have taken. Hits in the air and on the ground are resolved separately.
What if Deja Vu...
Meant I lost a life and started back at the last checkpoint?
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tom1
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Re: Magical bows

Post by tom1 » Sat Feb 11, 2017 11:50 pm

TristanSykes1994 wrote:The Steelwood bow at 50pts

This grey wooden longbow stands as tall as a man and strung tight, making it seem almost impossible to draw, but the wood it is carved from bends as smoothly as a blade of grass and snaps back with such force that it could send its arrow straight through a dragon's hide to pierce its heart.

A model Equipped with this bow can fire an arrow in the shooting phase with the following effect:

Models that moved in the movement phase may not fire this bow. Arrows fired from this bow deduct -5 from the target's toughness and has a damage range of 1-3x3. These bonuses cannot be stacked with the effects of other magic arrows as the bow is not designed to accommodate normal arrows.
It'd be hilarious if a wizard was being charged by an orc bull and just pulled this out
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Re: Magical bows

Post by Dave » Sun Feb 12, 2017 12:21 am

TristanSykes1994 wrote:The Steelwood bow at 50pts

This grey wooden longbow stands as tall as a man and strung tight, making it seem almost impossible to draw, but the wood it is carved from bends as smoothly as a blade of grass and snaps back with such force that it could send its arrow straight through a dragon's hide to pierce its heart.

A model Equipped with this bow can fire an arrow in the shooting phase with the following effect:

Models that moved in the movement phase may not fire this bow. Arrows fired from this bow deduct -5 from the target's toughness and has a damage range of 1-3x3. These bonuses cannot be stacked with the effects of other magic arrows as the bow is not designed to accommodate normal arrows.
TristanSykes1994 wrote:The Stormcaller Bow at 90pts

Long have hunters sought to strike fear into the hearts of beasts to drive them from fresh pastures, and nothing scares beasts more than nature's wrath itself. The user of this bow does not target what he wishes to shoot, he need only target the sky above and fire into the abyss, and allow nature to answer his call.

The Stormbreaker bow is a magical longbow with the following effects.

Pieces using this bow do not elect to target a unit, but instead mark a point anywhere in range of the bow in the pieces awareness and roll to scatter 2d6. on the roll of a double, the bolt strikes directly on the indicated target, any other result will scatter the indicated distance. once the resting point has been determined, resolve the medium explosion template over the resting point, any models hit suffer -1 toughness and agility with an additional -1 if wearing light armour (or barding) or -2 if wearing heavy armour. if a model is in the air and is hit by this template, they instead take D3 hits for every hit they would have taken. Hits in the air and on the ground are resolved separately.
Nice work Trish :) I have added all of the new bows into the new Magic Item List, which I will work on the next time I have a chance.
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Re: Magical bows

Post by alexthegreat42 » Sun Feb 12, 2017 12:25 am

Hello!
Tom just told me about there being pretty much no magical bow item, so with Toms help I have created one.(Brace yourself) :mrgreen:

The Ignis

60 Pts

It is known that not long after there liberation the newly formed Herlanicians where trying to unify any factions of men scattered across the middle plain.

This led to a clash later on as the Herlanicians meet up with the Pantheons. The warrior monks refused to bow to ronnic and instead preached about there own gods and thus they had a right to follow there own path.

The herlancian general was not so easily detered and looking at the underequipped rabble fired a volley of bolt throwers at there fortress stating there gods should save them.
 
From atop the tower his call was answered as a firy bolt screached through the air and blew the battery to bits.

The general left without a word and this gift was left atop the tower should anyone else question the pantheons faith.


A model equipped with this bow can fire an arrow in the shooting phase with the following profile underneath.
When this arrow hits a unit place a small explosive marker ontop of one model designated in the unit instead of rolling to wound, all models under the template suffer -2 agility and -2 toughness, also these hits count as fire based attacks and this weapon cannot be used with other magical arrows.
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Re: Magical bows

Post by Dave » Sun Feb 12, 2017 2:54 pm

alexthegreat42 wrote:Hello!
Tom just told me about there being pretty much no magical bow item, so with Toms help I have created one.(Brace yourself) :mrgreen:

The Ignis

60 Pts

It is known that not long after there liberation the newly formed Herlanicians where trying to unify any factions of men scattered across the middle plain.

This led to a clash later on as the Herlanicians meet up with the Pantheons. The warrior monks refused to bow to ronnic and instead preached about there own gods and thus they had a right to follow there own path.

The herlancian general was not so easily detered and looking at the underequipped rabble fired a volley of bolt throwers at there fortress stating there gods should save them.
 
From atop the tower his call was answered as a firy bolt screached through the air and blew the battery to bits.

The general left without a word and this gift was left atop the tower should anyone else question the pantheons faith.


A model equipped with this bow can fire an arrow in the shooting phase with the following profile underneath.
When this arrow hits a unit place a small explosive marker ontop of one model designated in the unit instead of rolling to wound, all models under the template suffer -2 agility and -2 toughness, also these hits count as fire based attacks and this weapon cannot be used with other magical arrows.
Its always good to hear from you Al :) and I have added this bow to the list. Cheers mate!
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Re: Magical bows

Post by TristanSykes1994 » Sun Feb 12, 2017 3:38 pm

The bow of true flight at 40 pts

In the Empire of herlanciea's long struggle against the Elvin, their shortcoming in range was dreadfully apparent, so a general arranged for bows to be created that could defeat even the most accomplished Elvin Prince. However, the wizard who he commissioned suffered an untimely death and was only able to produce a few bows. The results however were sublime, as no matter the difficulty of the shot or the speed of the opponent, the arrow would always strike home.

The bow of true flight is a magical longbow with the following rules:

This bow always hits on an unmodified 3+ and ignores the enemies Agility bonus. Furthermore, enemy characters can be singled out even within 3 inches of other enemy units as long as they are not in the unit and are within awareness. This bow cannot be used with other magical arrows.
What if Deja Vu...
Meant I lost a life and started back at the last checkpoint?
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