There is some more reworks, hope you guys like them:
Black Flaming Armour of Terror at 50pts
Firstly, this armour is not made from any substance you would expect of find on the Middle Plain.
Secondly, Magical black fire burns all around the armour, which is actually harmless. Instead, black fair is well known its ability to strike fear within even the bravest of hearts. In fact demonic black flame feeds off terror itself; so the more fear it has around it, the stronger it will burn, which in turn create even more terror for all those who look upon it.
This magical armour adds +2 armour to it wearer’s save, which will not affect the wearer's movement in anyway.
The wearer of this armour generates a fear factor of 2, which increase by 2 each time an enemy piece fails it breads or starts to flee within 8 inches of this armour. The maximum fear factor armour can reach is 6.
Oak Helmet at 120pts
The Tree of Live is the first of all trees and from that great holy tree, sprang all others we have today.
These first trees was and are the finest of their kind, but alas many now have fallen. Those which still remain are seen by the Lords of Woods as holy things, which they hide and protect from the greedy fire-makers.
It is believed that Oak Helmet is actually made from the wood of this great tree’s remains. It certainly magical, able to give it wearer great strength and it is much tougher than steel itself, yet it as no magic magical markings of any kind. This would suggest it had not gained it power through enchantment as magic item do. Instead, it’s just a plane helmet, which as been made in a basic way out of oak wood...
The debate ranges on...
The wearer of this helmet gains +1 armour. Furthermore, all hits from the wearer deduct -2 toughness or armour and -2 from an enemy’s fatally wounding throw.
However, if your wearer is hit by a fire based attack (which clearly states it in this description), the helmet catches fire and has to be cast away. Therefore, effect this helmet is negated permanently for the rest of the game.
The Overlord Banner at 70pts
When Tyrantos grew sick of his mercenaries poor performance on the battlefield, with them often running out of combat and cocking up the most basic manoeuvres, he commissioned this banner to be made to resolve this.
Tyrantos command it be made from the scalps of the soldiers he'd killed for deserting his ranks or just those fools who just proved totally useless to him.
From that point forward, his warriors suddenly impove...
A unit holding this banner can reroll failed soldiering checks and break stets.
The Demon Skull Flag at 125pts
At the battle of Tranceslear, the town’s elf defenders finally defeated and captured Sizytar, a great demon general of Dorackus, who is the Lord of Utter Darkness and Evil.
As a rule, you can never really kill a demon, instead the best you can hope for is to banish it back to its own foul lower plain, where it will dwell until they can raise again against you.
But Sizytar crimes had been so great against the elves of Trnceslear, they would have their revenge on this being, whatever the cost!
So many powerful sorceresses where send to Tranceslear aid in Siytar imprisonment. After days of exhausting enchanting, Siytar senses was forever imprinted on a flag, which would ironically be used often against his own demonic kind each time they rose up.
Sizytar was set to prison so he would be aware of this fait, and his distain was clear for all to see within the flag at first, but now this mind has gone beyond madness. Now nothing can been see of him anyway more... Yet the flag still retains it magical properties...
Unit pieces bearing The Demon Skull Flag gains the following effects for the first three turns of their game:
1. Movement + 1 inch
3. Fear Actor 1
4. Battle stress -3
At the start of the flag bearers forth turn, the flag runs out of power and has no further affect on the game.