New Rule Suggestions for the Orc???

If you have any ideas for units or character pieces, or just feel that certain pieces in the list are over or under priced or just want to discuss tactics then here is the place to do it.
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Dave
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Re: New Rule Suggestions for the Orc???

Post by Dave » Fri Mar 24, 2017 9:13 am

TristanSykes1994 wrote:A couple of the numbers were skewed so I've adjusted accordingly.

Resilience
'Resilience' stacks on top of a model's toughness save. For instance, when rolling to overcome a model's save, a model with 3 toughness and 2 resilience will have 1 to 3 as part of its toughness save, and 4 to 5 will be where the model is resilient, whilst 6 would be open to being wounded as normal. Any life points suffered where the model is resilient, those rolls to overcome a model's save must be rolled out again and score a +4 before they can wound the model. Otherwise, those hits will be resisted by the model's resilience. Furthermore, for each point of 'Resilience' a piece has, it will resist enemy damage dice save reductions to a piece's toughness. For instance, if an attack from a great blade that does -2 to a piece's toughness, which has a Resilience of 1, that enemy attack will only deduct -1 from its toughness save instead.


You still need to detail out exactly how damage range interacts with resistance as in the suggestion I made because at the moment it reads that even if you have a damage range, a roll of a 4, 5 and 6 would deal only 1 damage.
Thanks Trist :)

Ok then, so how about this:

Resilience
'Resilience' stacks on top of a model's toughness save. For instance, when rolling to overcome a model's save, a model with 3 toughness and 2 resilience will have 1 to 3 as part of its toughness save, and 5 to 6 will be where the model is resilient, whilst 6 would be open to being wounded as normal. Any life points suffered where the model is resilient, those rolls to overcome a model's save must be rolled out again and score a +4 before they can wound the model. Otherwise, those hits will be resisted by the model's resilience. Furthermore, attacks that deduct a model's toughness save will first detract any resilience it has before cutting into the model's toughness save. For instance, if an attack from a Great Blade that does -2 toughness, which has a Resilience of 1, that enemy attack will first deduct -1 resilience and then - 1 toughness to the model's save. If an attack has a damage range, only roll for resilience if the attacking die score lands on the part of a model's save that is resilient. If the model can resist taking the wound it will suffer no life points in damage regardless of how strong the attack is, but if its resilience fails to save the model will suffer the full damage from the attack.


Btw, I will be away over the weekend, so might not be able to reply for a while until I get back home.
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TristanSykes1994
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Re: New Rule Suggestions for the Orc???

Post by TristanSykes1994 » Fri Mar 24, 2017 11:12 am

Resilience
'Resilience' stacks on top of a model's toughness save. For instance, when rolling to overcome a model's save, a model with 3 toughness and 2 resilience will have 1 to 3 as part of its toughness save, and 4 to 5 will be where the model is resilient, whilst 6 would be open to being wounded as normal. Any life points that would be suffered where the model is resilient, each of those rolls to overcome a model's save must be rolled out again and score a +4 on a resiliance save before they can wound the model. Otherwise, those hits will be resisted by the model's resilience. Furthermore, attacks that deduct a model's toughness save will first detract any resilience it has before cutting into the model's toughness save. For instance, if an attack from a Great Blade that does -2 toughness, which has a Resilience of 1, that enemy attack will first deduct -1 resilience and then - 1 toughness to the model's save. If an attack has a damage range, roll each resilience save as normal. If the model does not have it's resilience save overcome, it can resist taking the wound and it will suffer no life points in damage regardless of how strong the attack is, but if its resilience fails to save the model will suffer the full damage from the attack.

Another edit to correct some of the calculations. the game-breaker in me also realised that the wording technically turns it into a reroll rather than a separate save, meaning it could be counteracted by things like black cats foot so I've worded it so that it reads as though it is a secondary save of sorts. edits are in red for you to check over.
What if Deja Vu...
Meant I lost a life and started back at the last checkpoint?
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Dave
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Re: New Rule Suggestions for the Orc???

Post by Dave » Fri Mar 24, 2017 1:50 pm

Thanks for corrections Trish :)
TristanSykes1994 wrote:If an attack has a damage range, roll each resilience save as normal. If the model does not have it's resilience save overcome, it will resist taking the wound and (Cut out: it will) suffer no life points in damage regardless of how strong the attack is, but if its resilience fails to save the model will suffer the full damage from the attack.
Here's my suggestions for a re-edit, and reads like this now:

Resilience
'Resilience' stacks on top of a model's toughness save. For instance, when rolling to overcome a model's save, a model with 3 toughness and 2 resilience will have 1 to 3 as part of its toughness save, and 5 to 6 will be where the model is resilient, whilst 6 would be open to being wounded as normal. Any life points suffered where the model is resilient, those rolls to overcome a model's save must be rolled out again and score a +4 before they can wound the model. Otherwise, those hits will be resisted by the model's resilience. Furthermore, attacks that deduct a model's toughness save will first detract any resilience it has before cutting into the model's toughness save. For instance, if an attack from a Great Blade that does -2 toughness, which has a Resilience of 1, that enemy attack will first deduct -1 resilience and then - 1 toughness to the model's save. If an attack has a damage range, roll each resilience save as normal. If the model does not have its resilience save overcome, it will resist taking the wound and (Cut out: it will) suffer no life points in damage regardless of how strong the attack is, but if its resilience fails to save the model will suffer the full damage from the attack.
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