This forum i thing is best place to as you opinion about one gaming roles. So...
We roll dices and a) we try to roll more, or b) roll less, it depends on rules and other stuff. In RPG or games with levelups, characters development simply tasks becomes less hard to accomplish.
My exampled: to hit enemy you roll 2 D6, you need to score less then you character weapon skill (WS) + gun accuracy (GS). Your soldier gaining xp and you can spend it to increase you WS or buy more accurate gun. So instead to roll 5 or less, now you need - 7 or 8.
I think its best way to develop war game with character progress, but then comes magic...
I really like WHF roles - rolling as much dice as you can to get highest results. Bossting results with special skills and more dice. But now you need to roll more, not less with dice. In game you have to use 2 different tectonics - one for magic and one for other tests (to hit, strength test and other).
I like to read your thoughts about it. Use 2 dice rolling mechanics or try to find way around it?
And again, sorry for my English, its hard to brainstorm in not born language
