Rock Collossus

The Wizard Elementor will be a bonus army with a new discipline of magic of Elements.
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TristanSykes1994
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Rock Collossus

Post by TristanSykes1994 » Mon Nov 28, 2011 7:34 pm

The Collossus is one of the largest beings on the middle plains, second only to the mighty dragon. many natural collossi exist, but most reside deep within magma chambers in the earth where crystals and precious igneous rocks can form on their stones. Collossi that exist on the surface are usually conjured or alchemised with the odd natural earthen residing in mountains or craters. It takes extreme concentration to not only conjure a Collossus but also to control one as the highly charged rocks seek to follow in the ways of their true bretheren, a inexplicable bond they form with the rock itself.

casting requirement: D12, 1 summoned per wizard ONLY!
movement: 5
combat rating: 4
attacks: 5
toughness: 3
agility: 0
luck: 1
armour: 3
fatally wounding: 1/10
soldiering: ?

Titanic Mass: any unit moving within 4+d6 inches of a moving Collossus (both players turns) counts as moving through rough ground as the earth trembles under the Collossus' bulk.
Stone body: all shooting attacks against a Collossus suffer a +2 armour and toughness penalty.
Heavy blow: all attacks from a Collossus negate 3 armour and toughness from an opponents save and -2 to fatally wounding.
What if Deja Vu...
Meant I lost a life and started back at the last checkpoint?
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Dave
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Re: Rock Collossus

Post by Dave » Mon Nov 28, 2011 7:47 pm

Yep like it =O)
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alexthegreat42
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Re: Rock Collossus

Post by alexthegreat42 » Mon Nov 28, 2011 7:56 pm

every army needs a strong unit (dragon ect) i think that would be the strong unit in elmontors
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