Fast attack sand flayers

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tom1
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Fast attack sand flayers

Post by tom1 » Mon Nov 28, 2011 8:56 pm

Sand Flayers (subject to change)
Sand flayers when first seen appear to be large amounts of dust on the breeze. So by the time their opponent realises their is already no hope for them, to watch as their fellow soldiers are sand blasted layer by layer.
Pts 23
M 13
Cr 3
A 2
T -
Ag 2
L 2
E 4 (E for Essence)
F/W 2/3
S 4
ignore difficult terrain
d6+1 area around them counts as difficult terrain to enemies AND allies
negate 1 toughness
Casting roll D5
summon D3
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alexthegreat42
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Re: Fast attack sand flayers

Post by alexthegreat42 » Mon Nov 28, 2011 9:04 pm

what about a special rule where units get blasted with stones from the wind they suffer movement getting to close to the sand flayers and they get hurt as well
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Re: Fast attack sand flayers

Post by tom1 » Mon Nov 28, 2011 9:19 pm

alexthegreat42 wrote:what about a special rule where units get blasted with stones from the wind they suffer movement getting to close to the sand flayers and they get hurt as well
maybe an area around them counts as difficult terrain
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alexthegreat42
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Re: Fast attack sand flayers

Post by alexthegreat42 » Mon Nov 28, 2011 9:26 pm

:mrgreen: about 6-8 inches
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Dave
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Re: Fast attack sand flayers

Post by Dave » Tue Nov 29, 2011 12:32 am

I think its casting cost should be an 5 or 6 as it not that hard in the scheme of things.
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Re: Fast attack sand flayers

Post by tom1 » Tue Nov 29, 2011 7:37 am

k i've edited it
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tom1
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Re: Fast attack sand flayers

Post by tom1 » Tue Nov 29, 2011 7:45 pm

right d6+1 area armound them counts a difficult terrain, so if your charged roll d6+1 if they lose half there charge its a failed charge as they are being bettered why the winds the sand flayers are generating
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Dave
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Re: Fast attack sand flayers

Post by Dave » Tue Nov 29, 2011 10:19 pm

tom1 wrote:right d6+1 area armound them counts a difficult terrain, so if your charged roll d6+1 if they lose half there charge its a failed charge as they are being bettered why the winds the sand flayers are generating
I'm sure that about rule, it might them to OP, as you could never charge them. But maybe if they die they could leave round grand behind them???
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