Standard units (archers infantry etc)

The Wizard Elementor will be a bonus army with a new discipline of magic of Elements.
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tom1
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Standard units (archers infantry etc)

Post by tom1 » Sun Nov 27, 2011 3:21 pm

Stone Golems (core infantry)
Not the birghtest or the most dextrous troops, but of all the elementors they are the easiest to summon and some of the hardest to destroy
M _Cr_ A T _Ag L E_ F/W S
5 _3 _ 1 +3_ 0_+1 ? _1/2 _?
Not sure about movement or endurance no soldiering as i would've thought they'd be fearless.
Fire resistance 50% (they take half damage)
Weakness to water they must cross water at bridges
Fear Factor 1
Casting value D7
I think i've done everything if i havent or havent followed rules correctly let me know
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Re: Standard units (archers infantry etc)

Post by BooJaa » Sun Nov 27, 2011 3:26 pm

I think casting value need to be D6 or D8 cause now it will be D6+1 or D8-1 :?

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Re: Standard units (archers infantry etc)

Post by tom1 » Sun Nov 27, 2011 3:33 pm

roll a D8 reroll any 8's, 8 seems too high and 6 too low in my opinion
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Re: Standard units (archers infantry etc)

Post by Dave » Sun Nov 27, 2011 3:44 pm

Looking at them, they they need to be a little bit faster, so a moment of a 5. Also they could be have a fatally wound value of a 1/2 with them being tough.

I think they would be summered up for about 5+ for and you would get D4 to D5 of them. You could get a bonus if you summon them up near a stony feature of +1 as well.
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Re: Standard units (archers infantry etc)

Post by tom1 » Sun Nov 27, 2011 3:45 pm

Awesome i'm really likeing those ideas. people would actually want to get a boulder blocking there view
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Re: Standard units (archers infantry etc)

Post by Dave » Sun Nov 27, 2011 3:53 pm

There a good idea mate. Would they have any combat bonuses???
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Re: Standard units (archers infantry etc)

Post by tom1 » Sun Nov 27, 2011 4:36 pm

They could generate fear thinking about it
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Re: Standard units (archers infantry etc)

Post by Dave » Sun Nov 27, 2011 4:54 pm

Yep they could do that too with about a fear factor of 1, but I was thinking they could cancel out either -1 Armour or Toughness to an enemy's save in combat.
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Re: Standard units (archers infantry etc)

Post by tom1 » Sun Nov 27, 2011 4:55 pm

Yh due to the strength
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Re: Standard units (archers infantry etc)

Post by Dave » Sun Nov 27, 2011 5:01 pm

That's right, as they would be awesomely strong, but slow and would no magical affect when they would attack, so they wouldn't affect the luck or agility parts of an enemy's save.
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