Standard units (archers infantry etc)

The Wizard Elementor will be a bonus army with a new discipline of magic of Elements.
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tom1
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Re: Standard units (archers infantry etc)

Post by tom1 » Sun Nov 27, 2011 5:22 pm

For a water elemental we could have it so if the stand in water the can become invisible, anyone have any ideas for a water elemental?
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Dave
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Re: Standard units (archers infantry etc)

Post by Dave » Sun Nov 27, 2011 5:24 pm

You really start a new Topic for them mate, so when I look through all the ideas for pieces it makes it easy for me to see whats what. =O)
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Re: Standard units (archers infantry etc)

Post by alexthegreat42 » Mon Nov 28, 2011 9:15 pm

tom1 wrote:Stone Golems (core infantry)
Not the birghtest or the most dextrous troops, but of all the elementors they are the easiest to summon and some of the hardest to destroy
M _Cr_ A T _Ag L E_ F/W S
5 _3 _ 1 +3_ 0_+1 ? _1/2 _?
Not sure about movement or endurance no soldiering as i would've thought they'd be fearless.
Fire resistance 50% (they take half damage)
Weakness to water they must cross water at bridges
Casting value D7
I think i've done everything if i havent or havent followed rules correctly let me know
what about earth movement where it burrows underground you roll a d6 +4 for movement
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Re: Standard units (archers infantry etc)

Post by tom1 » Mon Nov 28, 2011 9:26 pm

makes sense but you wouldn't be able to charge with it as that'd be OP
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Re: Standard units (archers infantry etc)

Post by alexthegreat42 » Mon Nov 28, 2011 9:28 pm

it's really for getting there in a position to charge in
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Re: Standard units (archers infantry etc)

Post by tom1 » Mon Nov 28, 2011 9:33 pm

yh
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