Fireborn demoneses

The Wizard Elementor will be a bonus army with a new discipline of magic of Elements.
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BooJaa
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Fireborn demoneses

Post by BooJaa » Mon Nov 28, 2011 5:46 pm

Fireborn demoneses (core infantry)

Movement: 10
attacks: 5
combat rating: 1
toughness: +1
agility: +1
luck: 0
armour: 0
Fatally wounding: k (exploding)
soldiering: 5

Endurance: Each his turn summoner need to roll D10, on 3+ unit stays in game, else - it explodes dealing damage to all units around it 2" radius

Casting value D8

[edited armor value]
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So if you really unlucky you can waste this unit and deal damage to your other troops, or use it like live artillery weakening enemy front line. hope you get my idea :?
Last edited by BooJaa on Mon Nov 28, 2011 6:03 pm, edited 1 time in total.

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alexthegreat42
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Re: Fireborn demoneses

Post by alexthegreat42 » Mon Nov 28, 2011 5:58 pm

what about you roll a d8 and what it lands on thats the turn it might explode when it comes to that turn you roll a d 10 1,2,3,4,5 it will explode on a 6,7,8,9,10 it wont and it is fine for the rest of the game :mrgreen:
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alexthegreat42
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Re: Fireborn demoneses

Post by alexthegreat42 » Mon Nov 28, 2011 6:00 pm

:shock: but it is a good stat line looking at it
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Dave
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Re: Fireborn demoneses

Post by Dave » Mon Nov 28, 2011 6:12 pm

I like it, but it could go in a unit as it would be too evil on the enemy.

Or... I was thinking it could be a kamikaze Fire Sprite, which would dive into enemy and explode, it would be a bit like a heat seeking missile. However the caster could control it.
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alexthegreat42
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Re: Fireborn demoneses

Post by alexthegreat42 » Mon Nov 28, 2011 6:16 pm

ye you did want a exploding unit in elemonters you could call them fire sprites because demonesess means there just women and fire sprites wouldn't really have a gender
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Dave
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Re: Fireborn demoneses

Post by Dave » Mon Nov 28, 2011 6:28 pm

I do like them as a fast attack pieces though. maybe 5 attacks would be a little too good, i would give them 3 and a CR of 3 with a attack modifier of -2 to a save, barring luck. also would fire creatures have a toughness(?) as they would be held together with magic. it might be better if its save was made up of 1 agility and luck instead.
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alexthegreat42
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Re: Fireborn demoneses

Post by alexthegreat42 » Mon Nov 28, 2011 6:32 pm

you could make something called a magic save for magical elmontors when in combat the magical save comes into play
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Dave
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Re: Fireborn demoneses

Post by Dave » Mon Nov 28, 2011 6:37 pm

alexthegreat42 wrote:you could make something called a magic save for magical elmontors when in combat the magical save comes into play
I think 'Luck' does the job nice as the higher it is, the better your save will be.

just a quick note on casting values for the future. In the 2nd edition casting values are staying the same, but in the 3rd edition coming out at the back end of next year, thats when they might go over an 6 to cast some spells.
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Re: Fireborn demoneses

Post by ali123 » Sat Nov 17, 2012 8:37 am

nice----

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Dave
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Re: Fireborn demoneses

Post by Dave » Sat Nov 17, 2012 10:18 am

Welcome to the forum Ali123 :)
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