Evernight Beta Codex

This topic contains 14 replies, has 2 voices, and was last updated by  Dave 2 months, 3 weeks ago.

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  • #1460

    Dave
    Keymaster
    #1462

    Dave
    Keymaster

    Hi everyone,

    Here is the first version of the Vampires of Evernight Codex V.1.000. It’s just a first Draft and is ‘extremely rough’ at the moment and in no way complete. Overtime we we will being adding in its fluff, law and new gaming pieces and their rules. However, with a bit of imagination and using existing rules from other codices, you should be able to mundel through a game with it.

    The first thing we should be looking at is adding more units in the codex, especially for the houses which do not have to many specialised pieces, such as House Auterex and Maboro. Furthermore, within the next week, we should be adding into the codex its Necromancy Magic.

    Hopefully, as of next week we are going to start game testing this list and I will do my best to keep you guys posted on how its going here on this thread.

    As always thanks for popping by

    Dave

    #1470

    Thomas
    Participant

    Quite a few interesting ideas. Though of course it’s only a rough draft so need to build on some things

    #1484

    Dave
    Keymaster

    Cheers Tom 🙂

    Well here is the next version for you guys V.1.001.

    The Children of Evernight – Vampires – V.1.001 (10/02/2019)

    There’s loads of new units in there to get your teeth into. Next week I will add V.1.002 which will have a few new Character Pieces to lead the new units I have added into the book.

    Btw, the parts in the codex that have been marked in red, that is where I have made changes or added in new content.

    • This reply was modified 4 months, 2 weeks ago by  Dave.
    #1490

    Thomas
    Participant

    A lot of interesting changes.
    Should be good when we next gametest

    #1491

    Dave
    Keymaster

    Very true and I wonder which House you will be next time???

    #1493

    Thomas
    Participant

    I’ll keep you guessing, though Maboro is very tempting now

    #1494

    Dave
    Keymaster

    Cool 🙂

    #1500

    Thomas
    Participant

    I was think that wouldn’t it make sense for the werewolves to have no movement penalty through a forest?

    #1501

    Dave
    Keymaster

    You’re right. If you remember last Saturday we were talking about how some houses will have special rules just for being part of that faction. I think House Garron’s special rules will be that their units will all be able to move through woody terrain without penalty. Looks like I need to add that in eh.

    #1502

    Thomas
    Participant

    Ok sounds good

    #1509

    Dave
    Keymaster

    Hi everyone,

    V.1.002 of the Evernight Codex is out:

    The Children of Evernight – Vampires – V.1.002 (16/02/2019)

    As always, changes and updates are marked in red.

    In this version, I have added more heroes into the codex and thought up an interesting idea for a new monster, but I don’t give much away about what it really is… other an its name.

    Next week I will be working on adding in more Beasts and Monsters into the Codex. So if you have any ideas, let me know and we just might add it in there.

    Cheers

    Dave

    #1522

    Dave
    Keymaster

    Hi everyone again,

    V.1.003 of the Evernight Codex is out:

    The Children of Evernight – Vampires – V.1.003 (24/02/2019)

    Update Note:
    As always, changes and updates are marked in red.

    In this version, I have added three new four new Monster/beast pieces to be used in game testing.

    Next week I will be adding in a few new war machines and then that’s about it for their gaming pieces. There will be new pieces added from time to time, but that is the bare bones of their codex done now.

    Then I will add in their Necromancer Spells and start adding in all the law and fluff to pad out the codex. It’s going to be a big book once its done, around three hundred pages I bet… But at the end of it will have not one, but six new armies for Three Plains to game with. So it will be worth it!

    Cheers

    Dave

    #1527

    Thomas
    Participant

    Ok so far we have game tested 3 of the houses; Fray, Autrex and Gorren.
    We knew fray would play similarly to herlancian so there points were about right, only tweaks made were that we agreed the vampires should have a better combat rating accross the board.
    Autrex are a funny house and the only changes made were a few rule and stat clarification as some things didn’t read right in practice, but that always happens with very new rules.
    Gorren were interesting, they swarm the board with beasts and afterwards a lot of pieces experienced stats or points changes (and finally the herlancian beast slayer saw a battle where he used a sword and hit like a shotgun).

    Next we will be testing Luking and necromancy magic hopefully which always takes a while to get right but the magic will be balanced in the end

    #1559

    Dave
    Keymaster

    Hi everyone,
    I have updated the Codex to V1.004. I have added in their Necromancy Spells and reworded House Luking, making them a little more cost effective to use.

    The Children of Evernight – Vampires – V.1.004 (06/04/2019)

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