Evernight Beta Codex

This topic contains 11 replies, has 2 voices, and was last updated by  Dave 2 days, 7 hours ago.

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  • #1460

    Dave
    Keymaster

    Evernight Codex Versions
    The Children of Evernight – Vampires – V.1.002 (16/02/2019)
    The Children of Evernight – Vampires – V.1.001 (10/02/2019)
    The Children of Evernight – Vampires – V.1.000 (03/02/2019)

    • This topic was modified 2 weeks, 1 day ago by  Dave.
    • This topic was modified 1 week, 1 day ago by  Dave.
    • This topic was modified 1 week, 1 day ago by  Dave.
    #1462

    Dave
    Keymaster

    Hi everyone,

    Here is the first version of the Vampires of Evernight Codex V.1.000. It’s just a first Draft and is ‘extremely rough’ at the moment and in no way complete. Overtime we we will being adding in its fluff, law and new gaming pieces and their rules. However, with a bit of imagination and using existing rules from other codices, you should be able to mundel through a game with it.

    The first thing we should be looking at is adding more units in the codex, especially for the houses which do not have to many specialised pieces, such as House Auterex and Maboro. Furthermore, within the next week, we should be adding into the codex its Necromancy Magic.

    Hopefully, as of next week we are going to start game testing this list and I will do my best to keep you guys posted on how its going here on this thread.

    As always thanks for popping by

    Dave

    #1470

    Thomas
    Participant

    Quite a few interesting ideas. Though of course it’s only a rough draft so need to build on some things

    #1484

    Dave
    Keymaster

    Cheers Tom šŸ™‚

    Well here is the next version for you guys V.1.001.

    The Children of Evernight – Vampires – V.1.001 (10/02/2019)

    There’s loads of new units in there to get your teeth into. Next week I will add V.1.002 which will have a few new Character Pieces to lead the new units I have added into the book.

    Btw, the parts in the codex that have been marked in red, that is where I have made changes or added in new content.

    • This reply was modified 1 week, 1 day ago by  Dave.
    #1490

    Thomas
    Participant

    A lot of interesting changes.
    Should be good when we next gametest

    #1491

    Dave
    Keymaster

    Very true and I wonder which House you will be next time???

    #1493

    Thomas
    Participant

    I’ll keep you guessing, though Maboro is very tempting now

    #1494

    Dave
    Keymaster

    Cool šŸ™‚

    #1500

    Thomas
    Participant

    I was think that wouldn’t it make sense for the werewolves to have no movement penalty through a forest?

    #1501

    Dave
    Keymaster

    You’re right. If you remember last Saturday we were talking about how some houses will have special rules just for being part of that faction. I think House Garron’s special rules will be that their units will all be able to move through woody terrain without penalty. Looks like I need to add that in eh.

    #1502

    Thomas
    Participant

    Ok sounds good

    #1509

    Dave
    Keymaster

    Hi everyone,

    V.1.002 of the Evernight Codex is out:

    The Children of Evernight – Vampires – V.1.002 (16/02/2019)

    As always, changes and updates are marked in red.

    In this version, I have added more heroes into the codex and thought up an interesting idea for a new monster, but I don’t give much away about what it really is… other an its name.

    Next week I will be working on adding in more Beasts and Monsters into the Codex. So if you have any ideas, let me know and we just might add it in there.

    Cheers

    Dave

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